Last year, with the rise of Virtual Reality and Augmented reality, Adobe developed a new suite of tools with which they are going big on 3D creation.
From designing to 3D prototyping, to sharing creations across multiple formats and platforms, the Adobe Substance 3D toolset provides a state-of-the-art, end-to-end workflow for creative professionals. Its intuitive features allow designers to easily model, structure, decorate and publish 3D content.
With the Substance 3D Collection, Adobe has taken a big step toward an end-to-end solution for creating 3D content. Until now, 3D in Adobe's ecosystem has been limited to simple product shots in Dimension, map-based motion graphics in After Effects and a lesser-known 3D rendering and manipulation tool in Photoshop.
The primary focus is clearly on reducing the technical complexity of 3D design, making the tools accessible to graphic designers who don't want to become computer scientists just to use the software. And while it is not yet a comprehensive solution, (Adobe has developed a private beta of a Substance 3D modeling tool) the Development team has clearly been busy developing as much as they have since the Allegorithmic acquisition in early 2019.
The Substance 3D collection includes:
Substance 3D Stager: Built on the foundation of Adobe Dimension, Stager allows you to easily assemble models, materials and lighting in a 3D scene and create stunning virtual photos and renderings.
Often called the Photoshop of 3D, Substance 3D Painter Painter allows you to apply textures to a 3D object. Those detailed and infinitely customizable textures are essential for making 3D objects look so realistic that you feel like you can touch them.
Substance 3D Sampler: Sampler (built on the foundation of Substance Alchemist) makes creating materials easy. You can pull in an image and quickly apply filters and mix elements to produce a texture or other material within minutes.
Substance 3D Designer: Designer lets you create your own customizable textures, materials and even 3D models from scratch.
Adobe's content team has created thousands of customizable 3D assets, including models, lights and materials. The models include everything from a rusty screwdriver to the wall of an airplane cabin and are suitable for a variety of applications, from fashion and car design to architecture and games - everything you need to get a head start on a project. Artists can also see how the assets were made so they can apply the same techniques to their own creations.
The company has also developed a beta version of Substance 3D Modeler, a modeling tool that allows artists to create their own 3D objects. Modeler uses a VR interface to mimic the natural, organic feel of clay with your hands, using the precision of mouse and tablet controls.
Visit this page to learn more about Adobe Substance 3D.